If you have been on Twitter at all, you have probably seen the #SaveCOH tag.
For the last week or so, I have been lending my very meager writing skills to the Save City of Heroes movement. I wrote a article that has been picked up by CNN (http://ireport.cnn.com/docs/DOC-840174). We have had celebrity endorsements, massive rally event, and the march goes on.
For a game.
Well, that just sounds silly, doesn't it? All these people up in arms over a videogame? Really? Its hard enough to think that people would really care that much in the first place.. but then.. you see the numbers... petitions with over 17000 signatures, virtual rallies with 3700 attendees (Heck, I attended Occupy movements that would have killed for those numbers).
It seems, not only do people care.. they are garnering some success at this.
Here are some thoughts on why:
The Game:
City of Heroes is based on the superhero comic book motiff. As such, the level of violence and difficulty is fairly low compared to many other titles. I think, this has opend the door to the social aspects of the game. I know multi generational families play together bridging physical distance. I know people with dissabilities who can play in COH where most other alternatives are too difficult.
It has some brilliant storytelling, but is a casual game where people can really interact.
The Player Characters:
One of the unique things about COH is the character creation tools. No other game comes close to the flexibility offered here. As such, players really feel their character is unique, as oppose to playing one of 16 available variants of a specific race. I think has encouraged a sense of ownership, as players are encouraged to engage in the creative process. Not only do people tend to make a visual character of their own devising, but they often forge a back-story as well.
Superhero Culture:
American culture has been in love with the concept of a super hero for generations. From Superman to Ironman, we have had these creations to look up to, who face adversity and persevere. They are our modern day Pantheon, our own versions of demi-gods. We are conditioned to root for the hero, as they fight back from certain defeat. Who wasn't cheering when Robert Downey Jr put on his first Iron Man outfit as Tony Stark and fought his way out of the terrorist stronghold? In a very real sense, the players of City of Heroes face the same plight, facing a near certain doom. Further, this has been a platform that people have used to launch their own heroic efforts, for example: http:\\www.RealWorldHero.com , a charity organization founded by players from COH.
An Maturing Gaming Market:
I think, a major aspect, in the successful mobilization here, is simply the age of the game, coupled with the age of the gaming marketplace. Simply put, a lot of players have gotten older. Instead of adolescent boys, the gaming market has simply matured. People who started playing at 14, are now 34, with organizational, marketing and managerial skills at their disposal.
Social Networking:
MMORGS were pioneering social networks long before Facebook was even being thought of. But now, with the existence of multiple social networks, its easier than ever to get the word out and organize on line. In this case, the makers of City of Heroes capitalized on a tight knit social network to ensure consumer loyalty, but now, the same network has organized against the closure, and reached out to other networks as well, creating a bit of a cascade.
Poor Planning:
This one just baffles me. One rarely sees a major corporation make a knee-jerk reaction to simply end a product line with a loyal consumer following. Most projects have at least some sort of exit strategy in place for when the product is done, involving a phase out that maintains consumer confidence in the corporation. It seems, remarkably short sighted for NCSoft to simply pull the plug, considering that Paragon Studios (the studio producing COH) was ramping up a major new installment to the game. While a financial nose dive would be one possible explanation, by all insider accounts, that wasn't happening. This just seems, to be a very poorly executed action that has really upset the consumer.
Ultimately, it seems it was a bit of a perfect storm of factors that have come together to rally and make a social movement not only possible, but effective. I am sure, the gaming and other industries are all taking notes regarding the way this plays out. No matter what happens, this has been a remarkable story of social mobilization, and I only hope the people who have stepped up to the plate, will do so on other causes important to them in the future.
We may have found out, saving the world doesn't have to stop when we log out of the game.
Showing posts with label CNN. Show all posts
Showing posts with label CNN. Show all posts
Wednesday, September 12, 2012
Thursday, September 6, 2012
Fighting the End of the World with Social Networking and Virtual Capes
Paragon City, RI
Clouds of dust surround a crumpled, caped form. Cracks in the pavement radiate from where it lies. A dark, ominous figure stands over the fallen champion. “In three months, you, your world, and everything in it will cease to exist. There is nothing you can do to stop me! Mwahaha!”
The
caped figure stands slowly, painfully rising back up. “You're right, I
can’t….” The dust begins to settle revealing numerous other caped and
masked figures behind the rallying hero “… but I am not alone… and WE
will stop you!”
The
comic book cliché of heroes preventing the destruction of the world is
nothing new, but now fiction has crossed over into reality. On August
31st Korean based gamemaker NCSoft (OTN: NCSCF), in a move widely
considered surprising by gaming industry bloggers, announced the
immediate end to the 8 year old comic book themed MMORPG: City of
Heroes. The announcement, citing only “An a realignment of company focus
and publishing support” resulted in the halting of all development and
the immediate layoff of its entire staff at Paragon Studios, based in
Mountain View, CA.
The
move came as a surprise to many, as new content was being released
regularly and the game had a steady but growing player population. City
of Heroes was doing well for a game of its age. Development staff were
seemingly just as shocked as the players, but Paragon Studios set the
tone, publicly focusing on the positive achievements. City of Heroes was
an award winning game, widely known for its loyal base and strong
internal community.
In
a potentially unprecedented move, that player base has taken action.
Using the power of social media they have quickly moved to great effect.
Within days petitions in protest have reached over 13,000 signatures (http://tiny.cc/59v7jw
) and numerous efforts are being made to save the venerable franchise.
Blogs and forums are alight with stories, not only of the game, but of
the intricate social interactions that have grown in its framework.
Stories of marriages being made in game, of people finding the freedom
to fly in the city skies while fighting terminal illness, of friends
initially meeting on line finally crossing borders to meet in person are
common. Twitter #savecoh has been seen with growing frequency and
groups such as The Titan Network (http://www.cohtitan.com) are spearheading multiple rescue operations.
While
the end results of these efforts remain unseen, what is clear, is that
the people are rising up to defend not only a game but the friendships
and social interactions formed within it, creating the potential for a
damaging PR event for NCSoft. This creates a new chapter in business, as
closing down a product suddenly has become much more complicated than
before, especially when that product has an active social network
attached to it.
It
should be of no surprise, that in a game based on being the hero and
saving the world, so many players have attempted to do just that. In
doing so, it seems another comic book adage applies: “With great power
comes great responsibility”. Companies are eager to access the power of
the social network, but may be finding that there is a responsibility
that comes attached to that access..
Many
eyes will be on the ultimate fate of Paragon City, and this clash
between the social network and the corporate boardroom will certainly
affect the business landscape for the foreseeable future.
Clouds of dust surround a crumpled, caped form. Cracks in the pavement radiate from where it lies. A dark, ominous figure stands over the fallen champion. “In three months, you, your world, and everything in it will cease to exist. There is nothing you can do to stop me! Mwahaha!”
Labels:
City of Heroes,
CNN,
COH,
Game,
MMORPG,
NCSoft,
Social Network,
Superhero
Subscribe to:
Posts (Atom)