Paragon City, RI
Clouds of dust surround a crumpled, caped form. Cracks in the pavement radiate from where it lies. A dark, ominous figure stands over the fallen champion. “In three months, you, your world, and everything in it will cease to exist. There is nothing you can do to stop me! Mwahaha!”
The
caped figure stands slowly, painfully rising back up. “You're right, I
can’t….” The dust begins to settle revealing numerous other caped and
masked figures behind the rallying hero “… but I am not alone… and WE
will stop you!”
The
comic book cliché of heroes preventing the destruction of the world is
nothing new, but now fiction has crossed over into reality. On August
31st Korean based gamemaker NCSoft (OTN: NCSCF), in a move widely
considered surprising by gaming industry bloggers, announced the
immediate end to the 8 year old comic book themed MMORPG: City of
Heroes. The announcement, citing only “An a realignment of company focus
and publishing support” resulted in the halting of all development and
the immediate layoff of its entire staff at Paragon Studios, based in
Mountain View, CA.
The
move came as a surprise to many, as new content was being released
regularly and the game had a steady but growing player population. City
of Heroes was doing well for a game of its age. Development staff were
seemingly just as shocked as the players, but Paragon Studios set the
tone, publicly focusing on the positive achievements. City of Heroes was
an award winning game, widely known for its loyal base and strong
internal community.
In
a potentially unprecedented move, that player base has taken action.
Using the power of social media they have quickly moved to great effect.
Within days petitions in protest have reached over 13,000 signatures (http://tiny.cc/59v7jw
) and numerous efforts are being made to save the venerable franchise.
Blogs and forums are alight with stories, not only of the game, but of
the intricate social interactions that have grown in its framework.
Stories of marriages being made in game, of people finding the freedom
to fly in the city skies while fighting terminal illness, of friends
initially meeting on line finally crossing borders to meet in person are
common. Twitter #savecoh has been seen with growing frequency and
groups such as The Titan Network (http://www.cohtitan.com) are spearheading multiple rescue operations.
While
the end results of these efforts remain unseen, what is clear, is that
the people are rising up to defend not only a game but the friendships
and social interactions formed within it, creating the potential for a
damaging PR event for NCSoft. This creates a new chapter in business, as
closing down a product suddenly has become much more complicated than
before, especially when that product has an active social network
attached to it.
It
should be of no surprise, that in a game based on being the hero and
saving the world, so many players have attempted to do just that. In
doing so, it seems another comic book adage applies: “With great power
comes great responsibility”. Companies are eager to access the power of
the social network, but may be finding that there is a responsibility
that comes attached to that access..
Many
eyes will be on the ultimate fate of Paragon City, and this clash
between the social network and the corporate boardroom will certainly
affect the business landscape for the foreseeable future.
Clouds of dust surround a crumpled, caped form. Cracks in the pavement radiate from where it lies. A dark, ominous figure stands over the fallen champion. “In three months, you, your world, and everything in it will cease to exist. There is nothing you can do to stop me! Mwahaha!”
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